static int get_content(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.MessageBody_GameObject obj = (GameFramework.MessageBody_GameObject)o;
            UnityEngine.GameObject ret = obj.content;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value"));
        }
    }
示例#2
0
        private void RemoveObjectFromLayer(Message _msg)
        {
            if (_msg.msgType != MessageType.UILayersAddObject)
            {
                return;
            }
            MessageBody_GameObject _body = _msg.body as MessageBody_GameObject;

            if (_body == null)
            {
                return;
            }
            int _layer = BuildLayer(_body.key);

            if (_layer < 0)
            {
                return;
            }
            if (_body.content == null)
            {
                return;
            }
            uiLayer.RemoveObjectFromLayer(_body.content, _layer);
        }
    static int _CreateGameFramework_MessageBody_GameObject(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                string arg0 = ToLua.CheckString(L, 1);
                UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
                GameFramework.MessageBody_GameObject obj = new GameFramework.MessageBody_GameObject(arg0, arg1);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.MessageBody_GameObject.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }