static public int FullBuild(IntPtr l) { try { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); System.Collections.Generic.IList <GameFramework.EntityInfo> a1; checkType(l, 2, out a1); self.FullBuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }