public AddObjForBuild ( |
||
obj | ||
return | void |
static public int AddObjForBuild(IntPtr l) { try { GameFramework.KdObjectTree self = (GameFramework.KdObjectTree)checkSelf(l); GameFramework.EntityInfo a1; checkType(l, 2, out a1); self.AddObjForBuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }