private UpdateSpaceInfoView ( int objId, bool isPlayer, float x, float y, float z, float dir ) : void | ||
objId | int | |
isPlayer | bool | |
x | float | |
y | float | |
z | float | |
dir | float | |
return | void |
static public int UpdateSpaceInfoView(IntPtr l) { try { GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); System.Single a6; checkType(l, 7, out a6); self.UpdateSpaceInfoView(a1, a2, a3, a4, a5, a6); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }