static public int GetGameObjectId(IntPtr l) { try { GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); var ret = self.GetGameObjectId(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }