static public int GetGameObject(IntPtr l) { try { GameFramework.EntityViewModelManager self = (GameFramework.EntityViewModelManager)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetGameObject(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }