static public int Clear(IntPtr l) { try { GameFramework.ClientConcurrentTypedDataCollection self = (GameFramework.ClientConcurrentTypedDataCollection)checkSelf(l); self.Clear(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.ClientConcurrentTypedDataCollection o; o = new GameFramework.ClientConcurrentTypedDataCollection(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Visit(IntPtr l) { try { GameFramework.ClientConcurrentTypedDataCollection self = (GameFramework.ClientConcurrentTypedDataCollection)checkSelf(l); GameFramework.MyAction <System.Object, System.Object> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.Visit(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }