Exemple #1
0
 static public int Clear(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentTypedDataCollection self = (GameFramework.ClientConcurrentTypedDataCollection)checkSelf(l);
         self.Clear();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentTypedDataCollection o;
         o = new GameFramework.ClientConcurrentTypedDataCollection();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int Visit(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentTypedDataCollection     self = (GameFramework.ClientConcurrentTypedDataCollection)checkSelf(l);
         GameFramework.MyAction <System.Object, System.Object> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.Visit(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }