static int Write(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); byte[] arg0 = ToLua.CheckByteBuffer(L, 2); obj.Write(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }