/// <summary> /// 发送缓冲数据 /// </summary> public void ReSendCachedData() { if (sendedData.ReadableLen() > 0) { while (sendedData.ReadableLen() > 0) { int readLen = int.MaxValue; if (sendedData.ReadableLen() < int.MaxValue) { readLen = (int)sendedData.ReadableLen(); } DoSend(sendedData.ReadBytes(readLen)); } } }
static int ReadableLen(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); long o = obj.ReadableLen(); LuaDLL.tolua_pushint64(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }