static int WriteByte(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.ByteBuffer obj = (GameFramework.ByteBuffer)ToLua.CheckObject <GameFramework.ByteBuffer>(L, 1); byte arg0 = (byte)LuaDLL.luaL_checknumber(L, 2); obj.WriteByte(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }