示例#1
0
        public Graphic(GameEngine.Data.System system, uint width, uint height, string title, double fps, Styles style = Styles.Default)
            : base(system)
        {
            Fps    = fps;
            FpsMs  = 1000.0 / Fps;
            Width  = width;
            Height = height;
            Title  = title;
            Style  = style;

            Layers = new Dictionary <EnumLayer, Layer>();
        }
示例#2
0
 public Input(GameEngine.Data.System system)
     : base(system)
 {
     InputLoaded = false;
 }
示例#3
0
 public Debug(GameEngine.Data.System system)
     : base(system)
 {
 }
示例#4
0
 public Game(GameEngine.Data.System system)
     : base(system)
 {
 }
示例#5
0
 public Audio(GameEngine.Data.System system)
     : base(system)
 {
 }