Exemple #1
0
        public Graphic(GameEngine.Data.System system, uint width, uint height, string title, double fps, Styles style = Styles.Default)
            : base(system)
        {
            Fps    = fps;
            FpsMs  = 1000.0 / Fps;
            Width  = width;
            Height = height;
            Title  = title;
            Style  = style;

            Layers = new Dictionary <EnumLayer, Layer>();
        }
Exemple #2
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 public Input(GameEngine.Data.System system)
     : base(system)
 {
     InputLoaded = false;
 }
Exemple #3
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 public Debug(GameEngine.Data.System system)
     : base(system)
 {
 }
Exemple #4
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 public Game(GameEngine.Data.System system)
     : base(system)
 {
 }
Exemple #5
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 public Audio(GameEngine.Data.System system)
     : base(system)
 {
 }