public Graphic(GameEngine.Data.System system, uint width, uint height, string title, double fps, Styles style = Styles.Default) : base(system) { Fps = fps; FpsMs = 1000.0 / Fps; Width = width; Height = height; Title = title; Style = style; Layers = new Dictionary <EnumLayer, Layer>(); }
public Input(GameEngine.Data.System system) : base(system) { InputLoaded = false; }
public Debug(GameEngine.Data.System system) : base(system) { }
public Game(GameEngine.Data.System system) : base(system) { }
public Audio(GameEngine.Data.System system) : base(system) { }