public override void LoadFromSavedData(string dataKey) { _key = dataKey; _go_field = GDEDataManager.GetUnityObject(_key, go_fieldKey, _go_field); _tex_field = GDEDataManager.GetUnityObject(_key, tex_fieldKey, _tex_field); _mat_field = GDEDataManager.GetUnityObject(_key, mat_fieldKey, _mat_field); _aud_field = GDEDataManager.GetUnityObject(_key, aud_fieldKey, _aud_field); go_list_field = GDEDataManager.GetUnityObjectList(_key, go_list_fieldKey, go_list_field); }