public override void LoadFromSavedData(string dataKey) { _key = dataKey; b = GDEDataManager.GetBoolTwoDList(_key + "_" + bKey, b); i = GDEDataManager.GetIntTwoDList(_key + "_" + iKey, i); f = GDEDataManager.GetFloatTwoDList(_key + "_" + fKey, f); s = GDEDataManager.GetStringTwoDList(_key + "_" + sKey, s); v2 = GDEDataManager.GetVector2TwoDList(_key + "_" + v2Key, v2); v3 = GDEDataManager.GetVector3TwoDList(_key + "_" + v3Key, v3); v4 = GDEDataManager.GetVector4TwoDList(_key + "_" + v4Key, v4); c = GDEDataManager.GetColorTwoDList(_key + "_" + cKey, c); go = GDEDataManager.GetGameObjectTwoDList(_key + "_" + goKey, go); tex = GDEDataManager.GetTexture2DTwoDList(_key + "_" + texKey, tex); mat = GDEDataManager.GetMaterialTwoDList(_key + "_" + matKey, mat); aud = GDEDataManager.GetAudioClipTwoDList(_key + "_" + audKey, aud); cus = GDEDataManager.GetCustomTwoDList(_key + "_" + cusKey, cus); }