public override void LoadFromSavedData(string dataKey) { _key = dataKey; _go_field = GDEDataManager.GetGameObject(_key + "_" + go_fieldKey, _go_field); _tex_field = GDEDataManager.GetTexture2D(_key + "_" + tex_fieldKey, _tex_field); _mat_field = GDEDataManager.GetMaterial(_key + "_" + mat_fieldKey, _mat_field); _aud_field = GDEDataManager.GetAudioClip(_key + "_" + aud_fieldKey, _aud_field); go_list_field = GDEDataManager.GetGameObjectList(_key + "_" + go_list_fieldKey, go_list_field); }