private void LoadVehicle(VehicleModel m) { myMenu.Visible = false; GTA.Vehicle vehicle = GTA.World.CreateVehicle( new GTA.Model(m.VehicleHash), // or straight m.VehicleHash, Game.Player.Character.Position + Game.Player.Character.ForwardVector * 4.0f, Game.Player.Character.Heading + 90 ); m.ApplyToVehicle(vehicle); vehicle.PlaceOnGround(); }