private void Start() { board = GetComponent <DungeonBoard>(); actor = GetComponent <ActorBoard>(); blueprint = GetComponent <DungeonBlueprint>(); oPool = GetComponent <ObjectPool>(); }
private void Start() { board = GetComponent <DungeonBoard>(); random = GetComponent <RandomNumber>(); }
private void Start() { dungeon = GetComponent <DungeonBoard>(); board = new GameObject[dungeon.Width, dungeon.Height]; }