// public List<FTrackEditor> _trackEditors = new List<FTrackEditor>(); // [SerializeField] // private int[] _trackEditorIds = new int[0]; // [SerializeField] // private AnimVector3 _offsetAnim = new AnimVector3(); // private FTrackEditor _trackDragged = null; public override void Init(FObject obj, FEditor owner) { base.Init(obj, owner); if (Timeline.Owner == null) { Timeline.Awake(); } Editors.Clear(); List <FTrack> tracks = Timeline.Tracks; for (int i = 0; i < tracks.Count; ++i) { FTrack track = tracks[i]; FTrackEditor trackEditor = ContainerEditor.SequenceEditor.GetEditor <FTrackEditor>(track); trackEditor.Init(track, this); Editors.Add(trackEditor); } _icon = new GUIContent(FUtility.GetFluxTexture("Plus.png")); // _offsetAnim.valueChanged.AddListener( ContainerEditor.SequenceEditor.Repaint ); }
public override void Init(FObject obj, FEditor owner) { base.Init(obj, owner); Type evtType = obj.GetType(); object[] customAttributes = evtType.GetCustomAttributes(typeof(FEventAttribute), false); if (customAttributes.Length > 0) { _isSingleFrame = ((FEventAttribute)customAttributes[0]).isSingleFrame; } if (_isSingleFrame && Evt.FrameRange.Length != 1) { FrameRange range = Evt.FrameRange; range.Length = 1; Evt.FrameRange = range; } if (_singleFrameStyle == null) { _singleFrameStyle = FUtility.GetFluxSkin().GetStyle("SingleFrame"); } GUIContent singleWidth = new GUIContent(FUtility.GetFluxTexture("SingleFrame_Active.png")); _singleSize = _singleFrameStyle.CalcSize(singleWidth); }
public FSequenceWindowHeader(FSequenceEditorWindow sequenceWindow) { _sequenceWindow = sequenceWindow; RebuildSequenceList(); EditorApplication.hierarchyWindowChanged += OnHierarchyChanged; _addContainerLabel.image = FUtility.GetFluxTexture("AddFolder.png"); }
public FSequenceWindowToolbar(FSequenceEditorWindow window) { _window = window; _firstFrame = new GUIContent(FUtility.GetFluxTexture("FirstFrame.png"), "First Frame"); _previousFrame = new GUIContent(FUtility.GetFluxTexture("PreviousFrame.png"), "Previous Frame"); _nextFrame = new GUIContent(FUtility.GetFluxTexture("NextFrame.png"), "Next Frame"); _lastFrame = new GUIContent(FUtility.GetFluxTexture("LastFrame.png"), "Last Frame"); _playForward = new GUIContent(FUtility.GetFluxTexture("Play.png"), "Play"); _pause = new GUIContent(FUtility.GetFluxTexture("Pause.png"), "Pause"); _stop = new GUIContent(FUtility.GetFluxTexture("Stop.png"), "Stop"); _viewRangeLabel = new GUIContent("View Range"); _viewRangeDash = new GUIContent(" - "); }
public override void Init(FObject obj, FEditor owner) { base.Init(obj, owner); Editors.Clear(); List <FTrack> tracks = Container.Tracks; for (int i = 0; i < tracks.Count; ++i) { FTrack track = tracks[i]; FTrackEditor trackEditor = SequenceEditor.GetEditor <FTrackEditor>(track); trackEditor.Init(track, this); Editors.Add(trackEditor); } _icon = new GUIContent(FUtility.GetFluxTexture("Plus.png")); }
public override void Init(FObject obj, FEditor owner) { base.Init(obj, owner); Editors.Clear(); List <FTimeline> timelines = Container.Timelines; for (int i = 0; i < timelines.Count; ++i) { FTimeline timeline = timelines[i]; FTimelineEditor timelineEditor = SequenceEditor.GetEditor <FTimelineEditor>(timeline); timelineEditor.Init(timeline, this); Editors.Add(timelineEditor); } _icon = new GUIContent(FUtility.GetFluxTexture("Folder.png")); // _contentOffset = new Vector2(8, HeaderHeight); }
protected override void RenderEvent(FrameRange viewRange, FrameRange validKeyframeRange) { if (_animEvtSO == null) { _animEvtSO = new SerializedObject(AnimEvt); _blendLength = _animEvtSO.FindProperty("_blendLength"); _startOffset = _animEvtSO.FindProperty("_startOffset"); } UpdateEventFromController(); _animEvtSO.Update(); FAnimationTrackEditor animTrackEditor = (FAnimationTrackEditor)TrackEditor; Rect transitionOffsetRect = _eventRect; int startOffsetHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); int transitionHandleId = EditorGUIUtility.GetControlID(FocusType.Passive); bool isBlending = AnimEvt.IsBlending(); bool isAnimEditable = Flux.FUtility.IsAnimationEditable(AnimEvt._animationClip); if (isBlending) { transitionOffsetRect.xMin = Rect.xMin + SequenceEditor.GetXForFrame(AnimEvt.Start + AnimEvt._blendLength) - 3; transitionOffsetRect.width = 6; transitionOffsetRect.yMin = transitionOffsetRect.yMax - 8; } switch (Event.current.type) { case EventType.MouseDown: if (EditorGUIUtility.hotControl == 0 && Event.current.alt && !isAnimEditable) { if (isBlending && transitionOffsetRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.hotControl = transitionHandleId; AnimatorWindowProxy.OpenAnimatorWindowWithAnimatorController((AnimatorController)AnimTrack.AnimatorController); if (Selection.activeObject != _transitionToState) { Selection.activeObject = _transitionToState; } Event.current.Use(); } else if (_eventRect.Contains(Event.current.mousePosition)) { _mouseDown = SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - AnimEvt.Start; EditorGUIUtility.hotControl = startOffsetHandleId; Event.current.Use(); } } break; case EventType.Ignore: case EventType.MouseUp: if (EditorGUIUtility.hotControl == transitionHandleId || EditorGUIUtility.hotControl == startOffsetHandleId) { EditorGUIUtility.hotControl = 0; Event.current.Use(); } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == transitionHandleId) { int mouseDragPos = Mathf.Clamp(SequenceEditor.GetFrameForX(Event.current.mousePosition.x - Rect.x) - AnimEvt.Start, 0, AnimEvt.Length); if (_blendLength.intValue != mouseDragPos) { _blendLength.intValue = mouseDragPos; FPlayAnimationEvent prevAnimEvt = (FPlayAnimationEvent)animTrackEditor.Track.GetEvent(AnimEvt.GetId() - 1); if (_transitionDuration != null) { _transitionDuration.floatValue = (_blendLength.intValue / prevAnimEvt._animationClip.frameRate) / prevAnimEvt._animationClip.length; } Undo.RecordObject(this, "Animation Blending"); } Event.current.Use(); } else if (EditorGUIUtility.hotControl == startOffsetHandleId) { int mouseDragPos = Mathf.Clamp(SequenceEditor.GetFrameForX(Event.current.mousePosition.x - Rect.x) - AnimEvt.Start, 0, AnimEvt.Length); int delta = _mouseDown - mouseDragPos; _mouseDown = mouseDragPos; _startOffset.intValue = Mathf.Clamp(_startOffset.intValue + delta, 0, AnimEvt._animationClip.isLooping ? AnimEvt.Length : Mathf.RoundToInt(AnimEvt._animationClip.length * AnimEvt._animationClip.frameRate) - AnimEvt.Length); if (_transitionOffset != null) { _transitionOffset.floatValue = (_startOffset.intValue / AnimEvt._animationClip.frameRate) / AnimEvt._animationClip.length; } Undo.RecordObject(this, "Animation Offset"); Event.current.Use(); } break; } _animEvtSO.ApplyModifiedProperties(); if (_transitionSO != null) { _transitionSO.ApplyModifiedProperties(); } switch (Event.current.type) { case EventType.DragUpdated: if (_eventRect.Contains(Event.current.mousePosition)) { int numAnimationsDragged = FAnimationEventInspector.NumAnimationsDragAndDrop(Evt.Sequence.FrameRate); DragAndDrop.visualMode = numAnimationsDragged > 0 ? DragAndDropVisualMode.Link : DragAndDropVisualMode.Rejected; Event.current.Use(); } break; case EventType.DragPerform: if (_eventRect.Contains(Event.current.mousePosition)) { AnimationClip animationClipDragged = FAnimationEventInspector.GetAnimationClipDragAndDrop(Evt.Sequence.FrameRate); if (animationClipDragged) { int animFrameLength = Mathf.RoundToInt(animationClipDragged.length * animationClipDragged.frameRate); FAnimationEventInspector.SetAnimationClip(AnimEvt, animationClipDragged); FrameRange maxRange = AnimEvt.GetMaxFrameRange(); SequenceEditor.MoveEvent(AnimEvt, new FrameRange(AnimEvt.Start, Mathf.Min(AnimEvt.Start + animFrameLength, maxRange.End))); DragAndDrop.AcceptDrag(); Event.current.Use(); } else { Event.current.Use(); } } break; } // FrameRange currentRange = Evt.FrameRange; base.RenderEvent(viewRange, validKeyframeRange); // if( isAnimEditable && currentRange.Length != Evt.FrameRange.Length ) // { // FAnimationEventInspector.ScaleAnimationClip( AnimEvt._animationClip, Evt.FrameRange ); // } if (Event.current.type == EventType.Repaint) { if (isBlending && !isAnimEditable && viewRange.Contains(AnimEvt.Start + AnimEvt._blendLength)) { GUISkin skin = FUtility.GetFluxSkin(); GUIStyle transitionOffsetStyle = skin.GetStyle("BlendOffset"); Texture2D t = FUtility.GetFluxTexture("EventBlend.png"); Rect r = new Rect(_eventRect.xMin, _eventRect.yMin + 1, transitionOffsetRect.center.x - _eventRect.xMin, _eventRect.height - 2); Color guiColor = GUI.color; Color c = new Color(1f, 1f, 1f, 0.3f); c.a *= guiColor.a; GUI.color = c; GUI.DrawTexture(r, t); if (Event.current.alt) { GUI.color = Color.white; } transitionOffsetStyle.Draw(transitionOffsetRect, false, false, false, false); GUI.color = guiColor; // Debug.Log ( transitionOffsetRect ); } // GUI.color = Color.red; if (EditorGUIUtility.hotControl == transitionHandleId) { Rect transitionOffsetTextRect = transitionOffsetRect; transitionOffsetTextRect.y -= 16; transitionOffsetTextRect.height = 20; transitionOffsetTextRect.width += 50; GUI.Label(transitionOffsetTextRect, AnimEvt._blendLength.ToString(), EditorStyles.label); } if (EditorGUIUtility.hotControl == startOffsetHandleId) { Rect startOffsetTextRect = _eventRect; GUI.Label(startOffsetTextRect, AnimEvt._startOffset.ToString(), EditorStyles.label); } } }
void OnEnable() { _fluxSettings = (FSettings)target; _plusTexture = FUtility.GetFluxTexture("Plus.png"); _minusTexture = FUtility.GetFluxTexture("Minus.png"); }