Esempio n. 1
0
//		public List<FTrackEditor> _trackEditors = new List<FTrackEditor>();

//		[SerializeField]
//		private int[] _trackEditorIds = new int[0];

//		[SerializeField]
//		private AnimVector3 _offsetAnim = new AnimVector3();

//		private FTrackEditor _trackDragged = null;

        public override void Init(FObject obj, FEditor owner)
        {
            base.Init(obj, owner);

            if (Timeline.Owner == null)
            {
                Timeline.Awake();
            }

            Editors.Clear();

            List <FTrack> tracks = Timeline.Tracks;

            for (int i = 0; i < tracks.Count; ++i)
            {
                FTrack       track       = tracks[i];
                FTrackEditor trackEditor = ContainerEditor.SequenceEditor.GetEditor <FTrackEditor>(track);
                trackEditor.Init(track, this);
                Editors.Add(trackEditor);
            }

            _icon = new GUIContent(FUtility.GetFluxTexture("Plus.png"));

//			_offsetAnim.valueChanged.AddListener( ContainerEditor.SequenceEditor.Repaint );
        }
Esempio n. 2
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        public override void Init(FObject obj, FEditor owner)
        {
            base.Init(obj, owner);

            Type evtType = obj.GetType();

            object[] customAttributes = evtType.GetCustomAttributes(typeof(FEventAttribute), false);
            if (customAttributes.Length > 0)
            {
                _isSingleFrame = ((FEventAttribute)customAttributes[0]).isSingleFrame;
            }

            if (_isSingleFrame && Evt.FrameRange.Length != 1)
            {
                FrameRange range = Evt.FrameRange;
                range.Length   = 1;
                Evt.FrameRange = range;
            }

            if (_singleFrameStyle == null)
            {
                _singleFrameStyle = FUtility.GetFluxSkin().GetStyle("SingleFrame");
            }

            GUIContent singleWidth = new GUIContent(FUtility.GetFluxTexture("SingleFrame_Active.png"));

            _singleSize = _singleFrameStyle.CalcSize(singleWidth);
        }
Esempio n. 3
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        public FSequenceWindowHeader(FSequenceEditorWindow sequenceWindow)
        {
            _sequenceWindow = sequenceWindow;

            RebuildSequenceList();

            EditorApplication.hierarchyWindowChanged += OnHierarchyChanged;

            _addContainerLabel.image = FUtility.GetFluxTexture("AddFolder.png");
        }
Esempio n. 4
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        public FSequenceWindowToolbar(FSequenceEditorWindow window)
        {
            _window = window;


            _firstFrame    = new GUIContent(FUtility.GetFluxTexture("FirstFrame.png"), "First Frame");
            _previousFrame = new GUIContent(FUtility.GetFluxTexture("PreviousFrame.png"), "Previous Frame");
            _nextFrame     = new GUIContent(FUtility.GetFluxTexture("NextFrame.png"), "Next Frame");
            _lastFrame     = new GUIContent(FUtility.GetFluxTexture("LastFrame.png"), "Last Frame");

            _playForward = new GUIContent(FUtility.GetFluxTexture("Play.png"), "Play");
            _pause       = new GUIContent(FUtility.GetFluxTexture("Pause.png"), "Pause");
            _stop        = new GUIContent(FUtility.GetFluxTexture("Stop.png"), "Stop");

            _viewRangeLabel = new GUIContent("View Range");
            _viewRangeDash  = new GUIContent(" - ");
        }
        public override void Init(FObject obj, FEditor owner)
        {
            base.Init(obj, owner);

            Editors.Clear();

            List <FTrack> tracks = Container.Tracks;

            for (int i = 0; i < tracks.Count; ++i)
            {
                FTrack       track       = tracks[i];
                FTrackEditor trackEditor = SequenceEditor.GetEditor <FTrackEditor>(track);
                trackEditor.Init(track, this);
                Editors.Add(trackEditor);
            }

            _icon = new GUIContent(FUtility.GetFluxTexture("Plus.png"));
        }
Esempio n. 6
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        public override void Init(FObject obj, FEditor owner)
        {
            base.Init(obj, owner);

            Editors.Clear();

            List <FTimeline> timelines = Container.Timelines;

            for (int i = 0; i < timelines.Count; ++i)
            {
                FTimeline       timeline       = timelines[i];
                FTimelineEditor timelineEditor = SequenceEditor.GetEditor <FTimelineEditor>(timeline);
                timelineEditor.Init(timeline, this);
                Editors.Add(timelineEditor);
            }

            _icon = new GUIContent(FUtility.GetFluxTexture("Folder.png"));

//			_contentOffset = new Vector2(8, HeaderHeight);
        }
        protected override void RenderEvent(FrameRange viewRange, FrameRange validKeyframeRange)
        {
            if (_animEvtSO == null)
            {
                _animEvtSO   = new SerializedObject(AnimEvt);
                _blendLength = _animEvtSO.FindProperty("_blendLength");
                _startOffset = _animEvtSO.FindProperty("_startOffset");
            }

            UpdateEventFromController();

            _animEvtSO.Update();

            FAnimationTrackEditor animTrackEditor = (FAnimationTrackEditor)TrackEditor;

            Rect transitionOffsetRect = _eventRect;

            int startOffsetHandleId = EditorGUIUtility.GetControlID(FocusType.Passive);
            int transitionHandleId  = EditorGUIUtility.GetControlID(FocusType.Passive);

            bool isBlending     = AnimEvt.IsBlending();
            bool isAnimEditable = Flux.FUtility.IsAnimationEditable(AnimEvt._animationClip);

            if (isBlending)
            {
                transitionOffsetRect.xMin  = Rect.xMin + SequenceEditor.GetXForFrame(AnimEvt.Start + AnimEvt._blendLength) - 3;
                transitionOffsetRect.width = 6;
                transitionOffsetRect.yMin  = transitionOffsetRect.yMax - 8;
            }

            switch (Event.current.type)
            {
            case EventType.MouseDown:
                if (EditorGUIUtility.hotControl == 0 && Event.current.alt && !isAnimEditable)
                {
                    if (isBlending && transitionOffsetRect.Contains(Event.current.mousePosition))
                    {
                        EditorGUIUtility.hotControl = transitionHandleId;

                        AnimatorWindowProxy.OpenAnimatorWindowWithAnimatorController((AnimatorController)AnimTrack.AnimatorController);

                        if (Selection.activeObject != _transitionToState)
                        {
                            Selection.activeObject = _transitionToState;
                        }

                        Event.current.Use();
                    }
                    else if (_eventRect.Contains(Event.current.mousePosition))
                    {
                        _mouseDown = SequenceEditor.GetFrameForX(Event.current.mousePosition.x) - AnimEvt.Start;

                        EditorGUIUtility.hotControl = startOffsetHandleId;

                        Event.current.Use();
                    }
                }
                break;

            case EventType.Ignore:
            case EventType.MouseUp:
                if (EditorGUIUtility.hotControl == transitionHandleId ||
                    EditorGUIUtility.hotControl == startOffsetHandleId)
                {
                    EditorGUIUtility.hotControl = 0;
                    Event.current.Use();
                }
                break;

            case EventType.MouseDrag:
                if (EditorGUIUtility.hotControl == transitionHandleId)
                {
                    int mouseDragPos = Mathf.Clamp(SequenceEditor.GetFrameForX(Event.current.mousePosition.x - Rect.x) - AnimEvt.Start, 0, AnimEvt.Length);

                    if (_blendLength.intValue != mouseDragPos)
                    {
                        _blendLength.intValue = mouseDragPos;

                        FPlayAnimationEvent prevAnimEvt = (FPlayAnimationEvent)animTrackEditor.Track.GetEvent(AnimEvt.GetId() - 1);

                        if (_transitionDuration != null)
                        {
                            _transitionDuration.floatValue = (_blendLength.intValue / prevAnimEvt._animationClip.frameRate) / prevAnimEvt._animationClip.length;
                        }

                        Undo.RecordObject(this, "Animation Blending");
                    }
                    Event.current.Use();
                }
                else if (EditorGUIUtility.hotControl == startOffsetHandleId)
                {
                    int mouseDragPos = Mathf.Clamp(SequenceEditor.GetFrameForX(Event.current.mousePosition.x - Rect.x) - AnimEvt.Start, 0, AnimEvt.Length);

                    int delta = _mouseDown - mouseDragPos;

                    _mouseDown = mouseDragPos;

                    _startOffset.intValue = Mathf.Clamp(_startOffset.intValue + delta, 0, AnimEvt._animationClip.isLooping ? AnimEvt.Length : Mathf.RoundToInt(AnimEvt._animationClip.length * AnimEvt._animationClip.frameRate) - AnimEvt.Length);

                    if (_transitionOffset != null)
                    {
                        _transitionOffset.floatValue = (_startOffset.intValue / AnimEvt._animationClip.frameRate) / AnimEvt._animationClip.length;
                    }

                    Undo.RecordObject(this, "Animation Offset");

                    Event.current.Use();
                }
                break;
            }

            _animEvtSO.ApplyModifiedProperties();
            if (_transitionSO != null)
            {
                _transitionSO.ApplyModifiedProperties();
            }


            switch (Event.current.type)
            {
            case EventType.DragUpdated:
                if (_eventRect.Contains(Event.current.mousePosition))
                {
                    int numAnimationsDragged = FAnimationEventInspector.NumAnimationsDragAndDrop(Evt.Sequence.FrameRate);
                    DragAndDrop.visualMode = numAnimationsDragged > 0 ? DragAndDropVisualMode.Link : DragAndDropVisualMode.Rejected;
                    Event.current.Use();
                }
                break;

            case EventType.DragPerform:
                if (_eventRect.Contains(Event.current.mousePosition))
                {
                    AnimationClip animationClipDragged = FAnimationEventInspector.GetAnimationClipDragAndDrop(Evt.Sequence.FrameRate);
                    if (animationClipDragged)
                    {
                        int animFrameLength = Mathf.RoundToInt(animationClipDragged.length * animationClipDragged.frameRate);

                        FAnimationEventInspector.SetAnimationClip(AnimEvt, animationClipDragged);

                        FrameRange maxRange = AnimEvt.GetMaxFrameRange();

                        SequenceEditor.MoveEvent(AnimEvt, new FrameRange(AnimEvt.Start, Mathf.Min(AnimEvt.Start + animFrameLength, maxRange.End)));

                        DragAndDrop.AcceptDrag();
                        Event.current.Use();
                    }
                    else
                    {
                        Event.current.Use();
                    }
                }
                break;
            }

//            FrameRange currentRange = Evt.FrameRange;

            base.RenderEvent(viewRange, validKeyframeRange);

//            if( isAnimEditable && currentRange.Length != Evt.FrameRange.Length )
//            {
//                FAnimationEventInspector.ScaleAnimationClip( AnimEvt._animationClip, Evt.FrameRange );
//            }

            if (Event.current.type == EventType.Repaint)
            {
                if (isBlending && !isAnimEditable && viewRange.Contains(AnimEvt.Start + AnimEvt._blendLength))
                {
                    GUISkin skin = FUtility.GetFluxSkin();

                    GUIStyle transitionOffsetStyle = skin.GetStyle("BlendOffset");

                    Texture2D t = FUtility.GetFluxTexture("EventBlend.png");

                    Rect r = new Rect(_eventRect.xMin, _eventRect.yMin + 1, transitionOffsetRect.center.x - _eventRect.xMin, _eventRect.height - 2);

                    Color guiColor = GUI.color;

                    Color c = new Color(1f, 1f, 1f, 0.3f);
                    c.a      *= guiColor.a;
                    GUI.color = c;

                    GUI.DrawTexture(r, t);

                    if (Event.current.alt)
                    {
                        GUI.color = Color.white;
                    }

                    transitionOffsetStyle.Draw(transitionOffsetRect, false, false, false, false);

                    GUI.color = guiColor;

//					Debug.Log ( transitionOffsetRect );
                }

//				GUI.color = Color.red;

                if (EditorGUIUtility.hotControl == transitionHandleId)
                {
                    Rect transitionOffsetTextRect = transitionOffsetRect;
                    transitionOffsetTextRect.y     -= 16;
                    transitionOffsetTextRect.height = 20;
                    transitionOffsetTextRect.width += 50;
                    GUI.Label(transitionOffsetTextRect, AnimEvt._blendLength.ToString(), EditorStyles.label);
                }

                if (EditorGUIUtility.hotControl == startOffsetHandleId)
                {
                    Rect startOffsetTextRect = _eventRect;
                    GUI.Label(startOffsetTextRect, AnimEvt._startOffset.ToString(), EditorStyles.label);
                }
            }
        }
Esempio n. 8
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 void OnEnable()
 {
     _fluxSettings = (FSettings)target;
     _plusTexture  = FUtility.GetFluxTexture("Plus.png");
     _minusTexture = FUtility.GetFluxTexture("Minus.png");
 }