private void LoadSequence()
        {
            var path = EditorUtility.OpenFilePanel("SelectSkills", FSettings.SequenceSavePath, "prefab");

            if (!string.IsNullOrEmpty(path))
            {
                var assetPath = FUtility.GetAssetPathFromFullPath(path);
                var prefab    = AssetDatabase.LoadAssetAtPath <GameObject>(assetPath);
                var go        = GameObject.Instantiate(prefab);
                go.name = FUtility.RemoveCloneStr(go.name);
                var sequence = go.GetComponent <FSequence>();
                _sequenceWindow.GetSequenceEditor().OpenSequence(sequence);
            }
        }