示例#1
0
 public void ImpactPlayer(Florine.Player target)
 {
     foreach (Florine.IGameOption opt in ChosenOptions)
     {
         opt.ImpactPlayer(target);
     }
 }
示例#2
0
 private string _serializePlayer(Florine.Player target)
 {
     return(_getSerializer().Serialize(target));
 }
示例#3
0
 public void ImpactPlayer(Florine.Player target)
 {
     target.Name           = _name;
     target.Avatar.Picture = _pic;
 }