public void ImpactPlayer(Florine.Player target) { foreach (Florine.IGameOption opt in ChosenOptions) { opt.ImpactPlayer(target); } }
private string _serializePlayer(Florine.Player target) { return(_getSerializer().Serialize(target)); }
public void ImpactPlayer(Florine.Player target) { target.Name = _name; target.Avatar.Picture = _pic; }