예제 #1
0
 public void ImpactPlayer(Florine.Player target)
 {
     foreach (Florine.IGameOption opt in ChosenOptions)
     {
         opt.ImpactPlayer(target);
     }
 }
예제 #2
0
 private string _serializePlayer(Florine.Player target)
 {
     return(_getSerializer().Serialize(target));
 }
예제 #3
0
 public void ImpactPlayer(Florine.Player target)
 {
     target.Name           = _name;
     target.Avatar.Picture = _pic;
 }