示例#1
0
 private World(ImmutableDictionary <long, Entity> entities, SystemManager systemManager)
 {
     _entities      = entities;
     _systemManager = systemManager;
 }
示例#2
0
 public WorldBuilder(World previousWorld, ImmutableDictionary <long, Entity> entities, SystemManager systemManager)
 {
     _previousWorld = previousWorld;
     _entities      = entities.ToBuilder();
     _systemManager = systemManager;
 }
示例#3
0
 public World(SystemManager systemManager)
 {
     _entities      = ImmutableDictionary <long, Entity> .Empty;
     _systemManager = systemManager;
 }