private World(ImmutableDictionary <long, Entity> entities, SystemManager systemManager) { _entities = entities; _systemManager = systemManager; }
public WorldBuilder(World previousWorld, ImmutableDictionary <long, Entity> entities, SystemManager systemManager) { _previousWorld = previousWorld; _entities = entities.ToBuilder(); _systemManager = systemManager; }
public World(SystemManager systemManager) { _entities = ImmutableDictionary <long, Entity> .Empty; _systemManager = systemManager; }