示例#1
0
 protected void testAni()
 {
     UISceneDZ uiDZ = Ctx.m_instance.m_uiSceneMgr.getSceneUI<UISceneDZ>(UISceneFormID.eUISceneDZ);
     // 测试[随从卡]
     m_aniModel = Ctx.m_instance.m_sceneCardMgr.createCardById(230000, EnDZPlayer.ePlayerSelf, CardArea.CARDCELLTYPE_HAND, CardType.CARDTYPE_ATTEND, uiDZ.m_sceneDZData);
     m_aniModel.setStartIdx(2);
     UtilApi.setPos(m_aniModel.transform(), new UnityEngine.Vector3(-4, 0, 0));
     SceneCardItem sceneCardItem = null;
     sceneCardItem = new SceneCardItem();
     sceneCardItem.svrCard = new t_Card();
     sceneCardItem.svrCard.qwThisID = 0;
     sceneCardItem.svrCard.dwObjectID = 230000;
     sceneCardItem.m_cardTableItem = Ctx.m_instance.m_tableSys.getItem(TableID.TABLE_CARD, sceneCardItem.svrCard.dwObjectID).m_itemBody as TableCardItemBody;
     m_aniModel.sceneCardItem = sceneCardItem;
     m_aniModel.sceneCardBaseData.m_trackAniControl.faPai2MinAni();
 }