示例#1
0
文件: Pixelizer.cs 项目: Zeludon/FEZ
 public Pixelizer(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
   this.UpdateOrder = 1000;
 }
示例#2
0
 protected override void Dispose(bool disposing)
 {
     this.GameState.InEndCutscene    = false;
     this.GameState.SkipRendering    = false;
     EndCutscene32Host.Instance      = (EndCutscene32Host)null;
     this.LevelManager.LevelChanged -= new Action(this.TryDestroy);
     base.Dispose(disposing);
 }
示例#3
0
文件: FezGrid.cs 项目: Zeludon/FEZ
 public FezGrid(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
示例#4
0
 public EndCutscene32Host(Game game)
   : base(game)
 {
   EndCutscene32Host.Instance = this;
 }
示例#5
0
 protected override void Dispose(bool disposing)
 {
   this.GameState.InEndCutscene = false;
   this.GameState.SkipRendering = false;
   EndCutscene32Host.Instance = (EndCutscene32Host) null;
   this.LevelManager.LevelChanged -= new Action(this.TryDestroy);
   base.Dispose(disposing);
 }
示例#6
0
 public TetraordialOoze(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
示例#7
0
 public VibratingMembrane(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
示例#8
0
文件: AxisDna.cs 项目: Zeludon/FEZ
 public AxisDna(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
示例#9
0
 public EndCutscene32Host(Game game)
     : base(game)
 {
     EndCutscene32Host.Instance = this;
 }
示例#10
0
文件: DrumSolo.cs 项目: Zeludon/FEZ
 public DrumSolo(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }