Beispiel #1
0
 public Pixelizer(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
   this.UpdateOrder = 1000;
 }
Beispiel #2
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 protected override void Dispose(bool disposing)
 {
     this.GameState.InEndCutscene    = false;
     this.GameState.SkipRendering    = false;
     EndCutscene32Host.Instance      = (EndCutscene32Host)null;
     this.LevelManager.LevelChanged -= new Action(this.TryDestroy);
     base.Dispose(disposing);
 }
Beispiel #3
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 public FezGrid(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
Beispiel #4
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 public EndCutscene32Host(Game game)
   : base(game)
 {
   EndCutscene32Host.Instance = this;
 }
Beispiel #5
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 protected override void Dispose(bool disposing)
 {
   this.GameState.InEndCutscene = false;
   this.GameState.SkipRendering = false;
   EndCutscene32Host.Instance = (EndCutscene32Host) null;
   this.LevelManager.LevelChanged -= new Action(this.TryDestroy);
   base.Dispose(disposing);
 }
Beispiel #6
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 public TetraordialOoze(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
Beispiel #7
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 public VibratingMembrane(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
Beispiel #8
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 public AxisDna(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }
Beispiel #9
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 public EndCutscene32Host(Game game)
     : base(game)
 {
     EndCutscene32Host.Instance = this;
 }
Beispiel #10
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 public DrumSolo(Game game, EndCutscene32Host host)
   : base(game)
 {
   this.Host = host;
   this.DrawOrder = 1000;
 }