static int Reload(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 1); UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 2); UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 3); obj.Reload(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }