static int GetDrawRect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.NTexture obj = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 1); UnityEngine.Rect arg0 = StackTraits <UnityEngine.Rect> .Check(L, 2); UnityEngine.Rect o = obj.GetDrawRect(arg0); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }