示例#1
0
 static int DrawPolygon(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         FairyGUI.GGraph       obj  = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1);
         float                 arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float                 arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         UnityEngine.Vector2[] arg2 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 4);
         UnityEngine.Color     arg3 = ToLua.ToColor(L, 5);
         obj.DrawPolygon(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#2
0
    static int DrawPolygon(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 5)
            {
                FairyGUI.GGraph obj  = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1);
                float           arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                float           arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                System.Collections.Generic.IList <UnityEngine.Vector2> arg2 = (System.Collections.Generic.IList <UnityEngine.Vector2>)ToLua.CheckObject <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4);
                UnityEngine.Color arg3 = ToLua.ToColor(L, 5);
                obj.DrawPolygon(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 7)
            {
                FairyGUI.GGraph obj  = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1);
                float           arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                float           arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                System.Collections.Generic.IList <UnityEngine.Vector2> arg2 = (System.Collections.Generic.IList <UnityEngine.Vector2>)ToLua.CheckObject <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4);
                UnityEngine.Color arg3 = ToLua.ToColor(L, 5);
                float             arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
                UnityEngine.Color arg5 = ToLua.ToColor(L, 7);
                obj.DrawPolygon(arg0, arg1, arg2, arg3, arg4, arg5);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GGraph.DrawPolygon"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }