void CreateModalLayer() { _modalLayer = new GGraph(); _modalLayer.DrawRect(this.width, this.height, 0, Color.White, UIConfig.modalLayerColor); _modalLayer.AddRelation(this, RelationType.Size); _modalLayer.name = "ModalLayer"; }
public RenderImage(GGraph holder) { _width = (int)holder.width; _height = (int)holder.height; _cacheTexture = true; this._image = new Image(); holder.SetNativeObject(this._image); if (_camera == null) CreateCamera(); this._root = new GameObject("render_image" + _gid++).transform; Object.DontDestroyOnLoad(this._root.gameObject); this._root.SetParent(_camera.transform, false); SetLayer(this._root.gameObject, HIDDEN_LAYER); this.modelRoot = new GameObject("model_root").transform; Object.DontDestroyOnLoad(this.modelRoot.gameObject); this.modelRoot.SetParent(this._root, false); this._background = new GameObject("background").transform; Object.DontDestroyOnLoad(this._background.gameObject); this._background.SetParent(this._root, false); this._image.onAddedToStage.Add(OnAddedToStage); this._image.onRemovedFromStage.Add(OnRemoveFromStage); if (this._image.stage != null) OnAddedToStage(); }
public RenderImage(GGraph holder) { _width = (int)holder.width; _height = (int)holder.height; _cacheTexture = true; this._image = new Image(); holder.SetNativeObject(this._image); Object prefab = Resources.Load("RenderTexture/RenderImageCamera"); GameObject go = (GameObject)Object.Instantiate(prefab); _camera = go.GetComponent<Camera>(); _camera.transform.position = new Vector3(0, 1000, 0); _camera.cullingMask = 1 << RENDER_LAYER; _camera.enabled = false; Object.DontDestroyOnLoad(_camera.gameObject); this._root = new GameObject("RenderImage").transform; this._root.SetParent(_camera.transform, false); SetLayer(this._root.gameObject, HIDDEN_LAYER); this.modelRoot = new GameObject("model_root").transform; this.modelRoot.SetParent(this._root, false); this._background = new GameObject("background").transform; this._background.SetParent(this._root, false); this._image.onAddedToStage.Add(OnAddedToStage); this._image.onRemovedFromStage.Add(OnRemoveFromStage); if (this._image.stage != null) OnAddedToStage(); else _camera.gameObject.SetActive(false); }
public GGraph CreateModalLayer() { var modal = new GGraph(); modal.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor); modal.AddRelation(this, RelationType.Size); modal.name = modal.gameObjectName = "ModalLayer"; modal.SetHome(this); return(modal); }
private void AdjustModalLayer() { if (_modalLayer == null) { _modalLayer = new GGraph(); _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor); _modalLayer.AddRelation(this, RelationType.Size); } int cnt = this.numChildren; bool modalLayerIsTop = false; if (_modalWaitPane != null && _modalWaitPane.parent != null) { SetChildIndex(_modalWaitPane, cnt - 1); } for (int i = cnt - 1; i >= 0; i--) { GObject g = this.GetChildAt(i); if (g == _modalLayer) { modalLayerIsTop = true; } else if ((g is Window) && (g as Window).modal) { if (_modalLayer.parent == null) { AddChildAt(_modalLayer, i); } else if (i > 0) { if (modalLayerIsTop) { SetChildIndex(_modalLayer, i); } else { SetChildIndex(_modalLayer, i - 1); } } else { AddChildAt(_modalLayer, 0); } return; } } if (_modalLayer.parent != null) { RemoveChild(_modalLayer); } }
static public int get_shape(IntPtr l) { try { FairyGUI.GGraph self = (FairyGUI.GGraph)checkSelf(l); pushValue(l, true); pushValue(l, self.shape); return(2); } catch (Exception e) { return(error(l, e)); } }
void __addedToStage() { nativeStage.onStageResized.Add(__winResize); nativeStage.onMouseDown.AddCapture(__stageMouseDown); __winResize(); _modalLayer = new GGraph(); _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor); _modalLayer.shape.name = "test"; _modalLayer.AddRelation(this, RelationType.Size); }
static public int constructor(IntPtr l) { try { FairyGUI.GGraph o; o = new FairyGUI.GGraph(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetNativeObject(IntPtr l) { try { FairyGUI.GGraph self = (FairyGUI.GGraph)checkSelf(l); FairyGUI.DisplayObject a1; checkType(l, 2, out a1); self.SetNativeObject(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AddAfterMe(IntPtr l) { try { FairyGUI.GGraph self = (FairyGUI.GGraph)checkSelf(l); FairyGUI.GObject a1; checkType(l, 2, out a1); self.AddAfterMe(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Setup_BeforeAdd(IntPtr l) { try { FairyGUI.GGraph self = (FairyGUI.GGraph)checkSelf(l); FairyGUI.Utils.XML a1; checkType(l, 2, out a1); self.Setup_BeforeAdd(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int AddBeforeMe(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1, typeof(FairyGUI.GGraph)); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject)); obj.AddBeforeMe(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetNativeObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); FairyGUI.DisplayObject arg0 = (FairyGUI.DisplayObject)ToLua.CheckObject <FairyGUI.DisplayObject>(L, 2); obj.SetNativeObject(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Setup_BeforeAdd(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1, typeof(FairyGUI.GGraph)); FairyGUI.Utils.XML arg0 = (FairyGUI.Utils.XML)ToLua.CheckObject(L, 2, typeof(FairyGUI.Utils.XML)); obj.Setup_BeforeAdd(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddAfterMe(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject <FairyGUI.GObject>(L, 2); obj.AddAfterMe(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Setup_BeforeAdd(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); FairyGUI.Utils.ByteBuffer arg0 = (FairyGUI.Utils.ByteBuffer)ToLua.CheckObject <FairyGUI.Utils.ByteBuffer>(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.Setup_BeforeAdd(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_modalLayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GRoot obj = (FairyGUI.GRoot)o; FairyGUI.GGraph ret = obj.modalLayer; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index modalLayer on a nil value")); } }
static int get_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GGraph obj = (FairyGUI.GGraph)o; UnityEngine.Color ret = obj.color; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value")); } }
static int set_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GGraph obj = (FairyGUI.GGraph)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.color = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value")); } }
static int get_shape(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GGraph obj = (FairyGUI.GGraph)o; FairyGUI.Shape ret = obj.shape; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shape on a nil value")); } }
static int DrawEllipse(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color arg2 = ToLua.ToColor(L, 4); obj.DrawEllipse(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int DrawEllipse(IntPtr l) { try { FairyGUI.GGraph self = (FairyGUI.GGraph)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); UnityEngine.Color a3; checkType(l, 4, out a3); self.DrawEllipse(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int DrawPolygon(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Vector2[] arg2 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); obj.DrawPolygon(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void PlayDepth() { GComponent obj = _demoObjects["Depth"]; GComponent testContainer = obj.GetChild("n22").asCom; GObject fixedObj = testContainer.GetChild("n0"); fixedObj.sortingOrder = 100; fixedObj.draggable = true; int numChildren = testContainer.numChildren; int i = 0; while (i < numChildren) { GObject child = testContainer.GetChildAt(i); if (child != fixedObj) { testContainer.RemoveChildAt(i); numChildren--; } else i++; } startPos = new Vector2(fixedObj.x, fixedObj.y); obj.GetChild("btn0").onClick.Add(() => { GGraph graph = new GGraph(); startPos.x += 10; startPos.y += 10; graph.xy = startPos; graph.DrawRect(150, 150, 1, Color.black, Color.red); obj.GetChild("n22").asCom.AddChild(graph); }); obj.GetChild("btn1").onClick.Add(() => { GGraph graph = new GGraph(); startPos.x += 10; startPos.y += 10; graph.xy = startPos; graph.DrawRect(150, 150, 1, Color.black, Color.green); graph.sortingOrder = 200; obj.GetChild("n22").asCom.AddChild(graph); }); }
static int DrawRect(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1, typeof(FairyGUI.GGraph)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); UnityEngine.Color arg4 = ToLua.ToColor(L, 6); obj.DrawRect(arg0, arg1, arg2, arg3, arg4); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void AdjustModalLayer() { if (_modalLayer == null) { _modalLayer = new GGraph(); _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor); _modalLayer.AddRelation(this, RelationType.Size); _modalLayer.gameObjectName = "ModalLayer"; _modalLayer.SetHome(this); } int cnt = this.numChildren; if (_modalWaitPane != null && _modalWaitPane.parent != null) { SetChildIndex(_modalWaitPane, cnt - 1); } for (int i = cnt - 1; i >= 0; i--) { GObject g = this.GetChildAt(i); if ((g is Window) && (g as Window).modal) { if (_modalLayer.parent == null) { AddChildAt(_modalLayer, i); } else { SetChildIndexBefore(_modalLayer, i); } return; } } if (_modalLayer.parent != null) { RemoveChild(_modalLayer); } }
static int _CreateFairyGUI_GGraph(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { FairyGUI.GGraph obj = new FairyGUI.GGraph(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.GGraph.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DrawPolygon(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); System.Collections.Generic.IList <UnityEngine.Vector2> arg2 = (System.Collections.Generic.IList <UnityEngine.Vector2>)ToLua.CheckObject <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); obj.DrawPolygon(arg0, arg1, arg2, arg3); return(0); } else if (count == 7) { FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); System.Collections.Generic.IList <UnityEngine.Vector2> arg2 = (System.Collections.Generic.IList <UnityEngine.Vector2>)ToLua.CheckObject <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); UnityEngine.Color arg5 = ToLua.ToColor(L, 7); obj.DrawPolygon(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GGraph.DrawPolygon")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public GGraphSub(UIBase uiBase, FairyGUI.GObject o) { this.uiBase = uiBase; this.gObject = o.asGraph; }
private void AdjustModalLayer() { if (_modalLayer == null) { _modalLayer = new GGraph(); _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor); _modalLayer.AddRelation(this, RelationType.Size); _modalLayer.gameObjectName = "ModalLayer"; _modalLayer.SetHome(this); } int cnt = this.numChildren; if (_modalWaitPane != null && _modalWaitPane.parent != null) SetChildIndex(_modalWaitPane, cnt - 1); for (int i = cnt - 1; i >= 0; i--) { GObject g = this.GetChildAt(i); if ((g is Window) && (g as Window).modal) { if (_modalLayer.parent == null) AddChildAt(_modalLayer, i); else SetChildIndexBefore(_modalLayer, i); return; } } if (_modalLayer.parent != null) RemoveChild(_modalLayer); }
private void AdjustModalLayer() { if (_modalLayer == null) { _modalLayer = new GGraph(); _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor); _modalLayer.AddRelation(this, RelationType.Size); } int cnt = this.numChildren; bool modalLayerIsTop = false; if (_modalWaitPane != null && _modalWaitPane.parent != null) SetChildIndex(_modalWaitPane, cnt - 1); for (int i = cnt - 1; i >= 0; i--) { GObject g = this.GetChildAt(i); if (g == _modalLayer) modalLayerIsTop = true; else if ((g is Window) && (g as Window).modal) { if (_modalLayer.parent == null) AddChildAt(_modalLayer, i); else if (i > 0) { if (modalLayerIsTop) SetChildIndex(_modalLayer, i); else SetChildIndex(_modalLayer, i - 1); } else AddChildAt(_modalLayer, 0); return; } } if (_modalLayer.parent != null) RemoveChild(_modalLayer); }
public static void UpdateSimulateTouch() { if (simulateTouchPoint == null) { GGraph holder = new GGraph(); holder.SetSize(10, 10); holder.DrawEllipse(10, 10, Color.yellow); simulateTouchPoint = GRoot._inst.AddChild(holder); simulateTouchPoint.position = new Vector2(Screen.width / 2f, Screen.height / 2f); simulateTouchPoint.visible = simulateOn; } bool moved = false; if (Input.GetKey("w")) { simulateTouchPoint.position = simulateTouchPoint.position + Vector3.down * simulateTouchPointSpeed; moved = true; } if (Input.GetKey("s")) { simulateTouchPoint.position = simulateTouchPoint.position + Vector3.up * simulateTouchPointSpeed; moved = true; } if (Input.GetKey("a")) { simulateTouchPoint.position = simulateTouchPoint.position + Vector3.left * simulateTouchPointSpeed; moved = true; } if (Input.GetKey("d")) { simulateTouchPoint.position = simulateTouchPoint.position + Vector3.right * simulateTouchPointSpeed; moved = true; } if (moved && Input.GetKey("z")) { Stage.inst.onTouchMove.BubbleCall(new InputEvent() { touchId = simulateTouchPointId, x = simulateTouchPoint.position.x, y = simulateTouchPoint.position.y }); } if (Input.GetKeyDown("z")) { Stage.inst.AddTouchCount(1); Stage.inst.onTouchBegin.BubbleCall(new InputEvent() { touchId = simulateTouchPointId, x = simulateTouchPoint.position.x, y = simulateTouchPoint.position.y }); } if (Input.GetKeyUp("z")) { Stage.inst.AddTouchCount(-1); Stage.inst.onTouchEnd.BubbleCall(new InputEvent() { touchId = simulateTouchPointId, x = simulateTouchPoint.position.x, y = simulateTouchPoint.position.y }); } }