static int DrawPolygon(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Vector2[] arg2 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); obj.DrawPolygon(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DrawPolygon(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5) { FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); System.Collections.Generic.IList <UnityEngine.Vector2> arg2 = (System.Collections.Generic.IList <UnityEngine.Vector2>)ToLua.CheckObject <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); obj.DrawPolygon(arg0, arg1, arg2, arg3); return(0); } else if (count == 7) { FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject <FairyGUI.GGraph>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); System.Collections.Generic.IList <UnityEngine.Vector2> arg2 = (System.Collections.Generic.IList <UnityEngine.Vector2>)ToLua.CheckObject <System.Collections.Generic.IList <UnityEngine.Vector2> >(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); UnityEngine.Color arg5 = ToLua.ToColor(L, 7); obj.DrawPolygon(arg0, arg1, arg2, arg3, arg4, arg5); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GGraph.DrawPolygon")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }