Class to manage all game events specifically for client side
Inheritance: FBLibrary.Core.BaseGameEventManager
示例#1
0
        public virtual void Initialize()
        {
            _gameStopWatch = TimeSpan.Zero;

            _suddenDeath = new SuddenDeath(FinalBomber.Instance, Config.PlayersPositions[0]);

            GameEventManager = new GameEventManager(this);

            GameEventManager.Initialize();
        }
示例#2
0
 public virtual void Dispose()
 {
     GameEventManager.Dispose();
 }