Class to manage all game events specifically for client side
Inheritance: FBLibrary.Core.BaseGameEventManager
Esempio n. 1
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        public virtual void Initialize()
        {
            _gameStopWatch = TimeSpan.Zero;

            _suddenDeath = new SuddenDeath(FinalBomber.Instance, Config.PlayersPositions[0]);

            GameEventManager = new GameEventManager(this);

            GameEventManager.Initialize();
        }
Esempio n. 2
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 public virtual void Dispose()
 {
     GameEventManager.Dispose();
 }