public ApproachManager(GameClient client) { this.client = client; client.Dispatcher.Register(this); SayHello(); }
protected override void OnClientConnected(TcpClient client) { base.OnClientConnected(client); GameClient auth = new GameClient(client); auth.ClientDisconnected += OnClientDisconnected; Clients.Add(auth); }
public CharacterCreationManager(GameClient client) { this.client = client; client.Dispatcher.Register(this); }