예제 #1
0
        public ApproachManager(GameClient client)
        {
            this.client = client;
            client.Dispatcher.Register(this);

            SayHello();
        }
예제 #2
0
파일: GameServer.cs 프로젝트: Riul/emulator
 protected override void OnClientConnected(TcpClient client)
 {
     base.OnClientConnected(client);
     GameClient auth = new GameClient(client);
     auth.ClientDisconnected += OnClientDisconnected;
     Clients.Add(auth);
 }
예제 #3
0
 public CharacterCreationManager(GameClient client)
 {
     this.client = client;
     client.Dispatcher.Register(this);
 }