public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); CurrentHouse = new HouseInformationsInside(); CurrentHouse.Deserialize(reader); }
public MapComplementaryInformationsDataInHouseMessage(short subAreaId, int mapId, sbyte subareaAlignmentSide, HouseInformations[] houses, GameRolePlayActorInformations[] actors, InteractiveElement[] interactiveElements, StatedElement[] statedElements, MapObstacle[] obstacles, FightCommonInformations[] fights, HouseInformationsInside currentHouse) : base(subAreaId, mapId, subareaAlignmentSide, houses, actors, interactiveElements, statedElements, obstacles, fights) { CurrentHouse = currentHouse; }