public static EZMFile Load(string filename) { EZMFile file = null; if (File.Exists(filename)) { XElement xElement = XElement.Load(filename); EZMMeshSystem meshSystem = EZMMeshSystem.Parse(xElement); file = new EZMFile(); file.MeshSystem = meshSystem; file.Fullname = filename; } return(file); }
// <MeshSystem asset_name="dude.fbx" asset_info="null" mesh_system_version="1" mesh_system_asset_version="0"> /// <summary> /// /// </summary> /// <param name="xElement"></param> /// <returns></returns> public static EZMMeshSystem Parse(System.Xml.Linq.XElement xElement) { EZMMeshSystem result = null; if (xElement.Name == "MeshSystem") { result = new EZMMeshSystem(); { var attr = xElement.Attribute("asset_name"); if (attr != null) { result.AssetName = attr.Value; } } { var attr = xElement.Attribute("asset_info"); if (attr != null) { result.AssetInfo = attr.Value; } } { var attr = xElement.Attribute("mesh_system_version"); if (attr != null) { result.Version = attr.Value; } } { var attr = xElement.Attribute("mesh_system_asset_version"); if (attr != null) { result.AssetVersion = attr.Value; } } { var skeletionRoot = xElement.Element("Skeletons"); if (skeletionRoot != null) { var xSkeletons = skeletionRoot.Elements("Skeleton"); var skeletons = new EZMSkeleton[xSkeletons.Count()]; int index = 0; foreach (var xSkeleton in xSkeletons) { skeletons[index++] = EZMSkeleton.Parse(xSkeleton); } result.Skeletons = skeletons; } } { var animationRoot = xElement.Element("Animations"); if (animationRoot != null) { var xAnimations = animationRoot.Elements("Animation"); var animations = new EZMAnimation[xAnimations.Count()]; int index = 0; foreach (var xAnimation in xAnimations) { var animation = EZMAnimation.Parse(xAnimation); foreach (var animTrack in animation.AnimTracks) { string name = animTrack.BoneName; if (name != null) { foreach (var skeleton in result.Skeletons) { EZMBone bone = null; if (skeleton.nameBoneDict.TryGetValue(name, out bone)) { if (animTrack.Bone != null) { throw new Exception("More than 1 bone for the animTrack!"); } animTrack.Bone = bone; //break; } } } } animations[index++] = animation; } result.Animations = animations; } } var nameMaterialDict = new Dictionary <string, EZMMaterial>(); { var materialsRoot = xElement.Element("Materials"); if (materialsRoot != null) { var xMaterials = materialsRoot.Elements("Material"); var materials = new EZMMaterial[xMaterials.Count()]; int index = 0; foreach (var xMaterial in xMaterials) { var material = EZMMaterial.Parse(xMaterial); nameMaterialDict.Add(material.Name, material); materials[index++] = material; } result.Materials = materials; } } { var meshesRoot = xElement.Element("Meshes"); if (meshesRoot != null) { var xMeshes = meshesRoot.Elements("Mesh"); var meshes = new EZMMesh[xMeshes.Count()]; int index = 0; foreach (var xMesh in xMeshes) { EZMMesh mesh = EZMMesh.Parse(xMesh); foreach (var meshSection in mesh.MeshSections) { string name = meshSection.MaterialName; EZMMaterial material = null; if (nameMaterialDict.TryGetValue(name, out material)) { meshSection.Material = material; } } EZMSkeleton[] skeletons = result.Skeletons; if (skeletons.Length > 0) { if (string.IsNullOrEmpty(mesh.SkeletonName) || mesh.SkeletonName == "null") { mesh.Skeleton = skeletons[0]; } else { foreach (var skeleton in skeletons) { if (mesh.SkeletonName == skeleton.Name) { mesh.Skeleton = skeleton; break; } } } } meshes[index++] = mesh; } result.Meshes = meshes; } } } return(result); }