public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     CurrentHouse = new HouseInformationsInside();
     CurrentHouse.Deserialize(reader);
 }
 public MapComplementaryInformationsDataInHouseMessage(short subAreaId, int mapId, sbyte subareaAlignmentSide, HouseInformations[] houses, GameRolePlayActorInformations[] actors, InteractiveElement[] interactiveElements, StatedElement[] statedElements, MapObstacle[] obstacles, FightCommonInformations[] fights, HouseInformationsInside currentHouse)
     : base(subAreaId, mapId, subareaAlignmentSide, houses, actors, interactiveElements, statedElements, obstacles, fights)
 {
     CurrentHouse = currentHouse;
 }