public override void Deserialize(BigEndianReader reader) { HouseId = reader.ReadShort(); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); Rights = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); MemberRights = reader.ReadUInt(); Enabled = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); }
public PaddockPrivateInformations(short maxOutdoorMount, short maxItems, int price, bool locked, int guildId, GuildInformations guildInfo) : base(maxOutdoorMount, maxItems, price, locked, guildId) { GuildInfo = guildInfo; }
public HumanOptionGuild(GuildInformations guildInformations) { GuildInformations = guildInformations; }
public GuildJoinedMessage(GuildInformations guildInfo, uint memberRights, bool enabled) { GuildInfo = guildInfo; MemberRights = memberRights; Enabled = enabled; }
public HouseInformationsExtended(bool isOnSale, bool isSaleLocked, int houseId, int[] doorsOnMap, string ownerName, short modelId, GuildInformations guildInfo) : base(isOnSale, isSaleLocked, houseId, doorsOnMap, ownerName, modelId) { GuildInfo = guildInfo; }
public HouseGuildRightsMessage(short houseId, GuildInformations guildInfo, uint rights) { HouseId = houseId; GuildInfo = guildInfo; Rights = rights; }
public GameRolePlayMerchantWithGuildInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, int sellType, GuildInformations guildInformations) : base(contextualId, look, disposition, name, sellType) { GuildInformations = guildInformations; }
public GuildMembershipMessage(GuildInformations guildInfo, uint memberRights, bool enabled) : base(guildInfo, memberRights, enabled) { }