Example #1
0
 public override void Deserialize(BigEndianReader reader)
 {
     HouseId = reader.ReadShort();
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
     Rights = reader.ReadUInt();
 }
Example #2
0
 public override void Deserialize(BigEndianReader reader)
 {
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
     MemberRights = reader.ReadUInt();
     Enabled = reader.ReadBoolean();
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
 }
 public PaddockPrivateInformations(short maxOutdoorMount, short maxItems, int price, bool locked, int guildId, GuildInformations guildInfo)
     : base(maxOutdoorMount, maxItems, price, locked, guildId)
 {
     GuildInfo = guildInfo;
 }
Example #5
0
 public HumanOptionGuild(GuildInformations guildInformations)
 {
     GuildInformations = guildInformations;
 }
Example #6
0
 public GuildJoinedMessage(GuildInformations guildInfo, uint memberRights, bool enabled)
 {
     GuildInfo = guildInfo;
     MemberRights = memberRights;
     Enabled = enabled;
 }
 public HouseInformationsExtended(bool isOnSale, bool isSaleLocked, int houseId, int[] doorsOnMap, string ownerName, short modelId, GuildInformations guildInfo)
     : base(isOnSale, isSaleLocked, houseId, doorsOnMap, ownerName, modelId)
 {
     GuildInfo = guildInfo;
 }
Example #8
0
 public HouseGuildRightsMessage(short houseId, GuildInformations guildInfo, uint rights)
 {
     HouseId = houseId;
     GuildInfo = guildInfo;
     Rights = rights;
 }
 public GameRolePlayMerchantWithGuildInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, int sellType, GuildInformations guildInformations)
     : base(contextualId, look, disposition, name, sellType)
 {
     GuildInformations = guildInformations;
 }
Example #10
0
 public GuildMembershipMessage(GuildInformations guildInfo, uint memberRights, bool enabled)
     : base(guildInfo, memberRights, enabled)
 {
 }