Esempio n. 1
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 public override void Deserialize(BigEndianReader reader)
 {
     HouseId = reader.ReadShort();
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
     Rights = reader.ReadUInt();
 }
Esempio n. 2
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 public override void Deserialize(BigEndianReader reader)
 {
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
     MemberRights = reader.ReadUInt();
     Enabled = reader.ReadBoolean();
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     GuildInfo = new GuildInformations();
     GuildInfo.Deserialize(reader);
 }
 public PaddockPrivateInformations(short maxOutdoorMount, short maxItems, int price, bool locked, int guildId, GuildInformations guildInfo)
     : base(maxOutdoorMount, maxItems, price, locked, guildId)
 {
     GuildInfo = guildInfo;
 }
Esempio n. 5
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 public HumanOptionGuild(GuildInformations guildInformations)
 {
     GuildInformations = guildInformations;
 }
Esempio n. 6
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 public GuildJoinedMessage(GuildInformations guildInfo, uint memberRights, bool enabled)
 {
     GuildInfo = guildInfo;
     MemberRights = memberRights;
     Enabled = enabled;
 }
Esempio n. 7
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 public HouseInformationsExtended(bool isOnSale, bool isSaleLocked, int houseId, int[] doorsOnMap, string ownerName, short modelId, GuildInformations guildInfo)
     : base(isOnSale, isSaleLocked, houseId, doorsOnMap, ownerName, modelId)
 {
     GuildInfo = guildInfo;
 }
Esempio n. 8
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 public HouseGuildRightsMessage(short houseId, GuildInformations guildInfo, uint rights)
 {
     HouseId = houseId;
     GuildInfo = guildInfo;
     Rights = rights;
 }
 public GameRolePlayMerchantWithGuildInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, int sellType, GuildInformations guildInformations)
     : base(contextualId, look, disposition, name, sellType)
 {
     GuildInformations = guildInformations;
 }
Esempio n. 10
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 public GuildMembershipMessage(GuildInformations guildInfo, uint memberRights, bool enabled)
     : base(guildInfo, memberRights, enabled)
 {
 }