public override void Deserialize(BigEndianReader reader) { Name = reader.ReadUTF(); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); Sterilizator = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { Channel = reader.ReadSByte(); Content = reader.ReadUTF(); Timestamp = reader.ReadInt(); Fingerprint = reader.ReadUTF(); }
public virtual void Deserialize(BigEndianReader reader) { Uid = reader.ReadUTF(); Figure = reader.ReadShort(); Pedestal = reader.ReadShort(); Bound = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); SenderId = reader.ReadInt(); SenderName = reader.ReadUTF(); SenderAccountId = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { MsgId = reader.ReadShort(); TimeStamp = reader.ReadUInt(); Owner = reader.ReadUTF(); ObjectGenericId = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { RecruterId = reader.ReadInt(); RecruterName = reader.ReadUTF(); GuildInfo = new BasicGuildInformations(); GuildInfo.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Name = reader.ReadUTF(); Status = new PlayerStatus(); Status.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { byte flag1 = reader.ReadByte(); Success = BooleanByteWrapper.GetFlag(flag1, 0); Session = BooleanByteWrapper.GetFlag(flag1, 1); Name = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); PlayerId = reader.ReadInt(); PlayerName = reader.ReadUTF(); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { RequestId = reader.ReadInt(); PlayerName = reader.ReadUTF(); PlayerId = reader.ReadInt(); Look = new EntityLook(); Look.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Salt = reader.ReadUTF(); var limit = reader.ReadUShort(); Key = new byte[limit]; for (int i = 0; i < limit; i++) { Key[i] = reader.ReadByte(); } }
public override void Deserialize(BigEndianReader reader) { Id = reader.ReadUShort(); var limit = reader.ReadUShort(); Parameters = new string[limit]; for (int i = 0; i < limit; i++) { Parameters[i] = reader.ReadUTF(); } ForceOpen = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { EntityId = reader.ReadInt(); TextId = reader.ReadShort(); var limit = reader.ReadUShort(); Parameters = new string[limit]; for (int i = 0; i < limit; i++) { Parameters[i] = reader.ReadUTF(); } }
public virtual void Deserialize(BigEndianReader reader) { ObjectiveId = reader.ReadShort(); ObjectiveStatus = reader.ReadBoolean(); var limit = reader.ReadUShort(); DialogParams = new string[limit]; for (int i = 0; i < limit; i++) { DialogParams[i] = reader.ReadUTF(); } }
public override void Deserialize(BigEndianReader reader) { MsgId = reader.ReadShort(); var limit = reader.ReadUShort(); Parameters = new string[limit]; for (int i = 0; i < limit; i++) { Parameters[i] = reader.ReadUTF(); } LivingObject = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); Aliases = new string[limit]; for (int i = 0; i < limit; i++) { Aliases[i] = reader.ReadUTF(); } limit = reader.ReadUShort(); Arguments = new string[limit]; for (int i = 0; i < limit; i++) { Arguments[i] = reader.ReadUTF(); } limit = reader.ReadUShort(); Descriptions = new string[limit]; for (int i = 0; i < limit; i++) { Descriptions[i] = reader.ReadUTF(); } }
public override void Deserialize(BigEndianReader reader) { Messageid = reader.ReadShort(); var limit = reader.ReadUShort(); DialogParams = new string[limit]; for (int i = 0; i < limit; i++) { DialogParams[i] = reader.ReadUTF(); } limit = reader.ReadUShort(); VisibleReplies = new short[limit]; for (int i = 0; i < limit; i++) { VisibleReplies[i] = reader.ReadShort(); } }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); ForcedAccountLogin = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TitleId = reader.ReadShort(); TitleParam = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); OwnerName = reader.ReadUTF(); Level = reader.ReadByte(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); ObjectPrice = reader.ReadInt(); BuyCriterion = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { Ticket = reader.ReadUTF(); AccountId = reader.ReadInt(); }
public virtual void Deserialize(BigEndianReader reader) { PlayerId = reader.ReadInt(); PlayerName = reader.ReadUTF(); AlignmentSide = reader.ReadSByte(); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); IsInWorkshop = reader.ReadBoolean(); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); MapId = reader.ReadInt(); SubAreaId = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { ServerId = reader.ReadShort(); Address = reader.ReadUTF(); Port = reader.ReadUShort(); CanCreateNewCharacter = reader.ReadBoolean(); Ticket = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { Content = reader.ReadUTF(); }
public virtual void Deserialize(BigEndianReader reader) { GuestId = reader.ReadInt(); HostId = reader.ReadInt(); Name = reader.ReadUTF(); GuestLook = new EntityLook(); GuestLook.Deserialize(reader); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); Status = Types.ProtocolTypeManager.GetInstance<PlayerStatus>(reader.ReadShort()); Status.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { GuildName = reader.ReadUTF(); GuildEmblem = new GuildEmblem(); GuildEmblem.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Uid = reader.ReadUTF(); Failure = reader.ReadSByte(); }
public override void Deserialize(BigEndianReader reader) { Name = reader.ReadUTF(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Value = reader.ReadUTF(); }