public override void Deserialize(BigEndianReader reader) { MsgId = reader.ReadShort(); TimeStamp = reader.ReadUInt(); Owner = reader.ReadUTF(); ObjectGenericId = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); MemberRights = reader.ReadUInt(); Enabled = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { MemberId = reader.ReadInt(); Rank = reader.ReadShort(); ExperienceGivenPercent = reader.ReadSByte(); Rights = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { HouseId = reader.ReadShort(); GuildInfo = new GuildInformations(); GuildInfo.Deserialize(reader); Rights = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { MsgId = reader.ReadShort(); var limit = reader.ReadUShort(); Parameters = new string[limit]; for (int i = 0; i < limit; i++) { Parameters[i] = reader.ReadUTF(); } LivingObject = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Breed = reader.ReadSByte(); Sex = reader.ReadBoolean(); Rank = reader.ReadShort(); GivenExperience = reader.ReadDouble(); ExperienceGivenPercent = reader.ReadSByte(); Rights = reader.ReadUInt(); Connected = reader.ReadSByte(); AlignmentSide = reader.ReadSByte(); HoursSinceLastConnection = reader.ReadUShort(); MoodSmileyId = reader.ReadSByte(); AccountId = reader.ReadInt(); AchievementPoints = reader.ReadInt(); Status = Types.ProtocolTypeManager.GetInstance<PlayerStatus>(reader.ReadShort()); Status.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { Enable = reader.ReadBoolean(); Rights = reader.ReadUInt(); }
public virtual void Deserialize(BigEndianReader reader) { HouseId = reader.ReadInt(); ModelId = reader.ReadShort(); OwnerId = reader.ReadInt(); OwnerName = reader.ReadUTF(); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); Price = reader.ReadUInt(); IsLocked = reader.ReadBoolean(); }
public virtual void Deserialize(BigEndianReader reader) { HouseId = reader.ReadInt(); ModelId = reader.ReadInt(); OwnerName = reader.ReadUTF(); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); MapId = reader.ReadInt(); SubAreaId = reader.ReadShort(); var limit = reader.ReadUShort(); SkillListIds = new int[limit]; for (int i = 0; i < limit; i++) { SkillListIds[i] = reader.ReadInt(); } GuildshareParams = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { ReportedId = reader.ReadUInt(); Reason = reader.ReadSByte(); }