public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); SpellId = reader.ReadInt(); Value = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { AreaId = reader.ReadInt(); AtLeastNbMount = reader.ReadSByte(); AtLeastNbMachine = reader.ReadSByte(); MaxPrice = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { EntityId = reader.ReadInt(); ElemId = reader.ReadInt(); SkillId = reader.ReadShort(); Duration = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { AccountId = reader.ReadInt(); PlayerId = reader.ReadInt(); Status = Types.ProtocolTypeManager.GetInstance<PlayerStatus>(reader.ReadShort()); Status.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); SenderId = reader.ReadInt(); SenderName = reader.ReadUTF(); SenderAccountId = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); PlayerState = reader.ReadSByte(); LastConnection = reader.ReadInt(); AchievementPoints = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { PaymentType = reader.ReadSByte(); BAdd = reader.ReadBoolean(); ObjectToMoveId = reader.ReadInt(); Quantity = reader.ReadInt(); }
public virtual void Deserialize(BigEndianReader reader) { SymbolShape = reader.ReadShort(); SymbolColor = reader.ReadInt(); BackgroundShape = reader.ReadShort(); BackgroundColor = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { FightId = reader.ReadInt(); SourceId = reader.ReadInt(); TargetId = reader.ReadInt(); Accept = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { MountUid = reader.ReadDouble(); MountLocation = reader.ReadSByte(); MountFoodUid = reader.ReadInt(); Quantity = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { ChallengeId = reader.ReadShort(); TargetId = reader.ReadInt(); XpBonus = reader.ReadInt(); DropBonus = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { RequestId = reader.ReadInt(); PlayerName = reader.ReadUTF(); PlayerId = reader.ReadInt(); Look = new EntityLook(); Look.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Arg1 = reader.ReadInt(); Arg2 = reader.ReadInt(); Arg3 = reader.ReadInt(); Delay = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { DungeonId = reader.ReadShort(); InviterId = reader.ReadInt(); var limit = reader.ReadUShort(); InvalidBuddiesIds = new int[limit]; for (int i = 0; i < limit; i++) { InvalidBuddiesIds[i] = reader.ReadInt(); } }
public override void Deserialize(BigEndianReader reader) { FightId = reader.ReadInt(); var limit = reader.ReadUShort(); AlliesId = new int[limit]; for (int i = 0; i < limit; i++) { AlliesId[i] = reader.ReadInt(); } Duration = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { CollectorId = reader.ReadInt(); var limit = reader.ReadUShort(); ObjectsInfos = new ObjectItem[limit]; for (int i = 0; i < limit; i++) { ObjectsInfos[i] = new ObjectItem(); ObjectsInfos[i].Deserialize(reader); } GoldInfo = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { SummonerId = reader.ReadInt(); SlaveId = reader.ReadInt(); var limit = reader.ReadUShort(); SlaveSpells = new SpellItem[limit]; for (int i = 0; i < limit; i++) { SlaveSpells[i] = new SpellItem(); SlaveSpells[i].Deserialize(reader); } SlaveStats = new CharacterCharacteristicsInformations(); SlaveStats.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); Ids = new int[limit]; for (int i = 0; i < limit; i++) { Ids[i] = reader.ReadInt(); } limit = reader.ReadUShort(); DeadsIds = new int[limit]; for (int i = 0; i < limit; i++) { DeadsIds[i] = reader.ReadInt(); } }
public override void Deserialize(BigEndianReader reader) { byte flag1 = reader.ReadByte(); Success = BooleanByteWrapper.GetFlag(flag1, 0); AutomaticAction = BooleanByteWrapper.GetFlag(flag1, 1); ActionId = reader.ReadInt(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); MarkId = reader.ReadShort(); TriggeringCharacterId = reader.ReadInt(); TriggeredSpellId = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { MemberId = reader.ReadInt(); Rank = reader.ReadShort(); ExperienceGivenPercent = reader.ReadSByte(); Rights = reader.ReadUInt(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); Position = reader.ReadByte(); SpellId = reader.ReadInt(); SpellLevel = reader.ReadSByte(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); StateId = reader.ReadShort(); Active = reader.ReadBoolean(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); Loss = reader.ReadShort(); PermanentDamages = reader.ReadShort(); }
public override void Deserialize(BigEndianReader reader) { RecruterId = reader.ReadInt(); RecruterName = reader.ReadUTF(); GuildInfo = new BasicGuildInformations(); GuildInfo.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); HumanoidInfo = Types.ProtocolTypeManager.GetInstance<HumanInformations>(reader.ReadShort()); HumanoidInfo.Deserialize(reader); AccountId = reader.ReadInt(); }
public virtual void Deserialize(BigEndianReader reader) { ActionId = reader.ReadShort(); SourceId = reader.ReadInt(); Effect = Types.ProtocolTypeManager.GetInstance<AbstractFightDispellableEffect>(reader.ReadShort()); Effect.Deserialize(reader); }
public virtual void Deserialize(BigEndianReader reader) { CellId = reader.ReadShort(); ZoneSize = reader.ReadSByte(); CellColor = reader.ReadInt(); CellsType = reader.ReadSByte(); }
public virtual void Deserialize(BigEndianReader reader) { TeamId = reader.ReadSByte(); LeaderId = reader.ReadInt(); TeamSide = reader.ReadSByte(); TeamTypeId = reader.ReadSByte(); }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); TargetId = reader.ReadInt(); EntityLook = new EntityLook(); EntityLook.Deserialize(reader); }