public virtual void PrintCantVerbThere(string verb) { StateImpl.PrintCantVerbThere(verb); }
public virtual void PrintObjBlocksTheWay(IArtifact artifact) { StateImpl.PrintObjBlocksTheWay(artifact); }
public virtual void PrintCantGoThatWay() { StateImpl.PrintCantGoThatWay(); }
public virtual bool ShouldPreTurnProcess() { return(StateImpl.ShouldPreTurnProcess()); }
public virtual void Execute() { StateImpl.Execute(); }
public virtual void ProcessRevealContentArtifacts(bool printOutput = true) { StateImpl.ProcessRevealContentArtifacts(printOutput); }
public virtual string GetDarkName(IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) { return(StateImpl.GetDarkName(target, articleType, nameType, upshift, groupCountOne)); }
public virtual void ProcessEvents(long eventType) { StateImpl.ProcessEvents(eventType); }
public virtual void PrintEnemiesNearby() { StateImpl.PrintEnemiesNearby(); }
public virtual void PrintRideOffIntoSunset() { StateImpl.PrintRideOffIntoSunset(); }
public virtual void PreExecute() { StateImpl.PreExecute(); }
public virtual void PrintDontFollowYou02() { StateImpl.PrintDontFollowYou02(); }