static int GotoAndPlayByProgress(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject(L, 1, typeof(DragonBones.Animation)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DragonBones.AnimationState o = obj.GotoAndPlayByProgress(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GotoAndPlayByProgress(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); DragonBones.AnimationState o = obj.GotoAndPlayByProgress(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DragonBones.AnimationState o = obj.GotoAndPlayByProgress(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DragonBones.Animation obj = (DragonBones.Animation)ToLua.CheckObject <DragonBones.Animation>(L, 1); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); DragonBones.AnimationState o = obj.GotoAndPlayByProgress(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.Animation.GotoAndPlayByProgress")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }